So I'm a huge fan of mod reviewers on youtube, My favorite Mod Reviewer is MxR. This guy convinced me to get a bad ass PC and was the first person who showed me all the sick and badass mods for Skyrim back in the day. I found his channel around the time Fallout 4 was announced and ive been following him since. I got a PC last November bc of the embarrassing ass mods that came to my PS4 etc etc etc.Well enough of a backstory,I have to say I'm somewhat embarrassed Nexus doesn't have a Mod Reviewer section that allow youtube creators like MxR can use to store all the mods they talk about.
Sure its in the youtube video description but as we all know some mods get deleted and upgraded or the link is just broken for some reason etcI use the Nexus Fallout 4 as my Home Page for new browsers lol idk I kind of just love the Nexus. Don't judgebut,something odd struck me just a minute ago, there is no shortcuts to MxR Mods or Mod Showcasers on the Nexus anywhere. (I haven't really looked lol)like I feel like the Nexus need to atleast acknowledge these guys with a link to their Nexus Profile and the list of mods they use etc etc.
But nah just kind of the generic style website with generic filters. I already know you can google a mod they talk about and the nexus is number one on the list of search results and I'm sure youll find the mod they showcased but I kinda feel like we aren't given these guys the respect they deserve. 1.5 million subscribers and the nexus homepage for fallout 4 mods doesn't even hint that MxR is making videos.I know you, yes YOU reading this know who the f. mxr is and don't need a perma link to his nexus profile to see what mods he showcased but I'm just thinking of the guys who don't LOVE fallout 4 and use the nexus as a home page. Like myself, and they don't want to look for the second week of January hot files to see the badass 4k chainlink fence mod that makes the brown spaghetti into rusting metal masterpieces. Maybe exhaggerating but I love that mod.
Mxr Mods Fallout 4 Mod List
The point I'm trying to make is how simple they could click on MxR's profile and see all the videos of the mods he is using and get the link to some AMAZING muh fuggin mods. Some mods he showcases aren't in hot files and aren't in the top 100 for their category but are pretty cool and took a lot of time to make. Perhaps instead of simply listing the mods he uses/reviews, he could include links.
Sounds like something that someone would do if they actually cared about whether or not their viewers could use the mods they review.I know I've seen videos out there that link to the mods they use, so it's not an unprecedented concept. For instance, with a quick search just now on Google I found an obscure (low views) settlement building video by someone called 'Captain Tigerchips' at www.youtube.com/watch?v=fEH9XafITSc that had in the description a very nice list of each mod used along with a link to that mod.
Jul 18, 2016 - Human Factors in Non-Destructive Testing (NDT): Risks. With increased use of automation, in terms of mechanised testing (automation-assisted inspection. Address the preventive measures with respect to new potential risks. To address the first two objectives a risk assessment in form of a. Non-destructive testing (NDT) is regarded as one of the key elements in ensuring. Of mechanised testing (automation-assisted inspection and the corresponding. (3) critically address the preventive measures with respect to new potential risks. To address the first two objectives a risk assessment in form of a Failure. Sep 1, 2015 - Non-destructive testing (NDT) is regarded as one of the key elements. Measures with respect to new potential risks, and (4) suggest ways for the implementation of. To address the first two objectives a risk assessment in form of a. Safety, such as automation and human redundancy, can backfire if their. Automation in non-destructive testing: new risks and risk sources example. Sep 30, 2016 - Over the past couple of decades Non-Destructive Testing (NDT) has seen a significant increase in the use of automation. In addition to.
He could be bothered to do that, yet someone who makes lots of money by reviewing mods and has a huge viewership apparently (from your description of it) doesn't provide links to any of them, which seems like it would be a no-brainer to do if the goal is to actually promote said mods.Anyway, just my thoughts on it. Perhaps instead of simply listing the mods he uses/reviews, he could include links. Sounds like something that someone would do if they actually cared about whether or not their viewers could use the mods they review.I know I've seen videos out there that link to the mods they use, so it's not an unprecedented concept. For instance, with a quick search just now on Google I found an obscure (low views) settlement building video by someone called 'Captain Tigerchips' at www.youtube.com/watch?v=fEH9XafITSc that had in the description a very nice list of each mod used along with a link to that mod. He could be bothered to do that, yet someone who makes lots of money by reviewing mods and has a huge viewership apparently (from your description of it) doesn't provide links to any of them, which seems like it would be a no-brainer to do if the goal is to actually promote said mods.Anyway, just my thoughts on it.Actually, he does. The OP just either doesn't notice them, or (what it sounds like to me) they don't want to have to go through the 50+ FO4 videos looking for links. But then, Oxhorn is a pretty nice guy, who actually posts on mod pages to thank modders, endorses files, and even asks to showcase mods sometimes.
Who'd a thunk it?Compared to a certain someone who's literally only endorsed a handful of mods since around 2012, seemingly uses other peoples screenshots without permission, ignores the T.O.S. Of mods and ignores mod authors requests on their own content, hides behind his fanbase while giving them haft truths, plays the victim game, is sponsored by a company that is known to rip off consumers, and who's on record twice for contacting the owner of the Nexus to make ridiculously unreasonable demands & generally act like a child.No thanks.
@allthere seems to be a lot of renewed interest inthis kind of idea, it could be a whole new aspect to mods and mod-sampling etc.so if folks haven't already seen it,I highly recommend sojourning to The Lounge to see fellow nex-ite 'gamemodul' 's thread entitled;'Mods List Generator'as a tentative framework to achieve a lot of whatErosthe Deity 7 was envisaging.that is just one approach to skinning this particular rad-rabbit,and there may be a few other options too,if folks from thisweekintech and game-code-stack-exchange etc all decide to collab. Due to YOLO TLDR, a lot of people don't even have enough timeto game, let alone see a small random sample ofall the awesome mods for every title.that's right - nCr, nPr, n^X!, its combinatorially a vast set of options out there,thanks to these awesome modders who make a lot of stuff!that's where these 'Random Samplers' - mod review random sample vidscome into it. I'm talking the more balanced and fair brief demo/reviewers,not the 'critics' etc.they are essentially MCMC testing a random walk through the forest that isall those mods.in watching a meta-set of those,we, the audience, get to see more mods than we may otherwise ourselves see in our ownrandom sample routine.these mod presenters etc, they're more than just a random webcrawler,or RSS tag ticker crawling along the bottom of a HUD,they demonstrate potential combinations and contexts for the mods as well.
This may surprise some people (considering that the games only been out for a few weeks), but theres already out there that make Fallout 4 even better. Some of them improve the texture quality or add extra details to the environment, some add extra characters and quests, and some even fix gameplay issues that were originally ignored by Bethesda. There are the other mods, the ones that make all the characters naked, or give all the female characters massive boobs. Though these are made for a very specific audience (.cough.
teenage boys.cough.), theres no denying that they do help make Fallout a sexier place to explore. Of course, Fallout isnt meant to be sexy, and in some instances these mods do somewhat spoil the atmosphere of the game, but if youre just looking for something to spice up your adventures then these are the mods for you. If youre sick and tired of spending all your time in the company of radiated mutants, ghouls and all the other toothless cannibals of the wasteland, here are 12 mods that make Fallout 4 way more steamy than you ever thought possible. Full Female Nude Mod Creator: Art-of-the-body I doubt this one really needs much explanation, the titles a bit of a giveaway. Fallout 4 Full Female Nude Mod does exactly what it says on the tin: it removes preset underwear from female characters rendering them completely naked. If youve ever wanted to know what its like to run around the wasteland in nothing but your birthday suit, then this is the mod for you.
Without going into too much detail, its pretty thorough in its articulation of the female form, so much so that everything youd expect to be there has been included. It really is the genuine experience.
WARNING Installing mods requires you to add to / remove / alter the main files of the game - ALWAYS use caution when installing mods.Before Installing Mods to modding any game is to make a backup of all of your games files, including any loose configuration files. In the case of Fallout 4, these are found (by default) in:C: Program Files (x86) Steam SteamApps Common Fallout 4C: Users Your Profile My Documents My Games Fallout 4Copying these files will ensure that, in the event of a catastrophic failure on your part (or if you just want to start from a clean install), you don't have to download and re-install the game.Enabling Mods in Fallout 4 In order to make your copy of Fallout 4 mod-friendly, you need to edit two configuration files, Fallout4.ini and Fallout4Prefs.ini.
By default, these are located in:C: Users Your Profile My Documents My Games Fallout 4In Fallout4.ini, repalce the line sResourceDataDirsFinal=STRINGS (under the Archive section), with:sResourceDataDirsFinal=STRINGS, TEXTURES, MUSIC, SOUND, INTERFACE, MESHES, PROGRAMS, MATERIALS, LODSETTINGS, VIS, MISC, SCRIPTS, SHADERSFXIn Fallout4Prefs.ini, scroll to the bottom to find the Launcher section. Directly beneath the Launcer header, enter:bEnableFileSelection=1If this line already exists, make sure that the value is set to 1 and not 0.How to Install Mods Using NMM. LoadingThe video above explains how to install mods via NMM.Before Installing any mods, follow the instructions above to and.Nexus Mod Manager is the easiest way to install many mods for Fallout 4, as it eliminates most of the hassle of installing mods manually.Once you've created an account and installed the manager, log into your Nexus account in the manager to enable direct downloads.
Mxr Mods Fallout 4 Mods For Character
LoadingThe video above explains how to manually install mods for Fallout 4.Before Installing any mods, follow the instructions above to and.While Nexus Mod manager has been update to support files for Fallout 4, some mods may still require players to install files manually. The best way to avoid errors in this is to read all of the installation instructions carefully before installing any files.Where to Install Mods Installing mods manually may seem like a daunting task, but in many cases it's a much simpler job than one might think. Apart from scripting tools (such as the FOSE for Fallout 3 / New Vegas) or lighting overhauls (like Boris Voronstov's ENBseries), almost all of the mod files will be installed into the Data folder of your game's directory. By default, the directory is installed to:C: Program Files (x86) Steam SteamApps Common Fallout 4When you've downloaded your mod files, use a file extracter such as WinRar or 7zip to extract the files into the Data folder. If your mod contains plugins, such as a.esp or.esm, simply copy those files into the data folder on their own. If the mod contains loose files - such as a folder lablelled 'Meshes' or 'Strings' or something - copy the entire folder into Data.Before launching the game, open the Fallout 4 launcher then exit it to activate your mods.Activating Plugins Until the official modding tools for Fallout 4 are released, it is unlikely that the launcher will feature a Data Files tab to configure your mod load order.In order to ensure that your mods are installed, you'll need to manually check and setup the game's plugin list.
This file can be found (by default) in:C: Users Your Profile App Data Local Fallout 4. IF YOU CAN'T FIND THE APP DATA FOLDER By default, this folder is hidden. In Windows Explorer, open the Tools section of the Menu Bar and select Folder Options.
In the View tab of that window, under the Hidden Files and Folders section, check the box marked 'Show Hidden Files, Folders and Drives'.In the Fallout 4 folder in App Data, open plugins.txt- if your installations were successful, you should see your.esp or.esm files listed beneath Fallout4.esm. If they aren't listed there, manually enter the file names and save the document, then launch the game.
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